F.Y.I.

Visual Playground invites media to VR training and education seminar

Visual Playground is inviting media to attend a practical training session in VR to be held in Melbourne on Tuesday September 20, featuring trainers from Google and other specialists.

visual-playgroung-vr-education-seminar

The announcement:

VISUAL PLAYGROUND INVITES YOU TO REAL WORLD VR

Virtual Reality Training & Simulation & Education Session

VIRTUAL REALITY FORUM | Q&A | MEET UP | EXPERIENCE

Explore the benefits of training, education and simulation through virtual reality

Tuesday September 20th
Loop Project Space and Bar
23 Meyers Place, Melbourne
6:30pm – 11:30pm.

The night includes high-profile speakers, a Q&A session, demos, virtual reality experience using Samsung Gear VR & Google Cardboard headsets (360 video) and HTC Vive.

GUEST SPEAKERS

Nathan Guerra from Google Expeditions Stephanie Andrews from Liminal VR/ Deakin Motion Lab Stephen O’Leary from University of Melbourne James De Colling from Zero Latency Emily Harridge from Visual Playground/ PLaTO Reality

NATHAN GUERRA from Google Expeditions will cover how you can bring your lessons to life and how teachers can take students on immersive, virtual journeys.
Before joining the Google Creative Agency Team at the end of 2012, Nathan spent five years at AMV BBDO, first as a Digital Planner and later as the Director of Innovation.

PROFESSOR STEPHEN O’LEARY will discuss the VR system and its application to ear surgery; validation of the system as a training tool (how well it performs compared with conventional training); interrogating the data stream from the simulator to identify the experience of the surgeon, and to provide them with real-time expert-like feedback.

Stephen is the Chair of Otolaryngology (ENT surgery) at the University of Melbourne and senior clinician at the Royal Victorian Eye and Ear Hospital. Since working with CSIRO to develop the first ear surgery simulator, Stephen has continued to work in surgical simulation: 3D VR with haptic feedback on virtual instrumentation.

STEPHANIE ANDREWS is currently Creative Director for Liminal VR/360 and pursuing a PhD in Virtual Reality at the Deakin Motion Lab. She previously worked in Technical Direction at Disney Pixar on CG animated films and at the University of Washington Digital Arts and Experimental Media program as an Assistant Professor.

Stephanie will discuss her current project – the Melbourne Central Shot Tower Experience which lets visitors go back in time to a historical re-creation of the late 1880’s industrial age using the HTC Vive and her work with Deakin Motion Lab which features the creation of an artwork that integrates elements of machine learning to explore the nature of presence and identity in VR.

JAMES DE COLLING from Zero Latency will provide a talk on a recent Landforces Combat Training Simulation in partnership with ADA. Designing a system around utilising and reporting metrics for combat training in a Free Roam VR environment. James is Head of Content at Zero Latency VR, a Free Roam Virtual Reality facility.

EMILY HARRIDGE, director of the newly formed Melbourne VR production house, PLaTO Reality and founder of Visual Playground, a creative studio specialising in design, motion, VFX and VR. Emily will discuss Visual Playground’s latest animated VR short for Online Forklift Certification business- CertifyMe.net.

PURCHASE TICKETS HERE:
https://www.eventbrite.com.au/e/real-world-vr-simulated-tra…
Tickets include the option to get Brooklyn Brewery Beer specials and a selection from the menu.

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