What went wrong with Pokémon Go? Three lessons from its plummeting player numbers

Just a few months ago Pokémon Go was showing brands how to use geolocation and gamification to deliver huge results in profit and customer engagement. So what happened? Mark Humphery-Jenner discusses in this cross-posting from The Conversation.

Pokémon Go is in rapid decline. Since launching in July and soaring in popularity, it had lost at least a third of its daily users by the middle of August.

mark-humphery-jenner-unsw-ap-finance

By mid-September, daily revenues had fallen from US$16m per day to US$2m (excluding the 30% app store fee) and daily downloads had declined from a peak of 27 million to 700,000.

Of course, many mobile games – especially ones that trigger a worldwide craze – suffer declines in usage over time. Pokémon Go still generates significant revenues, but its precipitous decline has seen it labelled a fad and nicknamed “Pokémon Gone”.

Be a member to keep reading

Join Mumbrella Pro to access the Mumbrella archive and read our premium analysis of everything under the media and marketing umbrella.

Become a member

Get the latest media and marketing industry news (and views) direct to your inbox.

Sign up to the free Mumbrella newsletter now.

"*" indicates required fields

 

SUBSCRIBE

Sign up to our free daily update to get the latest in media and marketing.