Web series: destination online

Online is no longer a detour for television content; it is now a destination in its own right. Georgina Pearson reports.

Barely five years ago, to suggest that a series created purely for an online platform could outperform a top rating US TV show would be almost laughable. Now, with the internet swiftly becoming a primary source of video content, video is not just being replayed online – it is being produced specifically for it. And as online audiences grow faster than anyone can keep up, a gap of opportunity has opened for the taking.
Globally, web series such lonelygirl15, The Guild and Legion of Extraordinary Dancers (LXD) have drawn a fan-base to rival any primetime TV drama. Raking in millions of views, they have not only helped kickstart
a niche industry, but have highlighted the huge potential other such shows could possibly have. It’s such serious business that an International Academy of Web Television was founded in Los Angeles to reflect the importance of these new productions and establish web series as legitimate content– launching the Streamy Awards in 2009 to recognise this kind of work.


FINDING A BUSINESS MODEL

Australia has been quick to jump on the bandwagon, producing its own home-grown projects – OzGirl, Mordy Koots, Forlorn Gaze and The Future Machine, among others. For content creators, digital media offers a muchneeded level playing field.
“With feature films, it’s much more difficult to compete with a $100m production. But with digital media we can compete effectively with Hollywood or anywhere else in the world, and succeed,” said Mordy Koots producer Jim Shomos. “Digital media can provide for Australia the same kind of opportunity that BBC Radio has traditionally provided in the UK, where many successful TV shows started off as radio shows.”
But how does such a project come into fruition? Funding is not widely available in this industry, so budgets are tight and must be considered carefully.
David Barker, director of sci-fi comedy The Future Machine, kept costs as low as possible, but even online a generous amount must be spent on promoting the show.
“The Future Machine, being our first web-based drama production, was self-financed and specifically written as a low budget project we knew we could pull off on our own. We’ve kept costs under $20,000, but we will need to spend another $10,000 on marketing to keep the show growing into next year,” he explained.

“I don’t think Australian companies have caught onto the possible branding opportunities of being involved with web series. We’re still very much a government-supported industry; we have applied to Screen NSW
for assistance with the ongoing marketing costs.”
There is local support for online content; Australia’s funding bodies offer support for innovative crossplatform content, with Screen Australia proposing a $2-5m All Media fund for “content driven or triggered by any transmission platform but that must have a multi-platform component”. SPAA is lobbying for an ‘enhanced’ Producer Offset for cross-platform projects, as an incentive for big online players such as Telstra BigPond to commission original Australian content. Finally, pay TV company The Movie Network launched its Movie Extra Webfest competition, giving filmmakers the chance to win a $50,000 production budget for a  seven-part web series set to premiere online, and later broadcast on the Movie Extra channel in 2011.
But even with all these initiatives, demand surpasses supply, and initial funds from brands, distributors or Government are rare; most web series start out self-funded in the hope that success will attract bigger fish: “A successful web series like the American show The Guild (created by Felicia Day), started out self-financed then ran out of money quickly. But donations on PayPal helped them along, and they are now sponsored by Microsoft and distributed through X-Box, MSNVideo and more,” said Barker.
With financial backing so hard to come by, a crucial aspect pertaining to the success of any web series is a solid business plan – as well the support of promotional partners. Kelly Chapman founder of KCDC and producer of Forlorn Gaze (alongside creators Sarah-Jane Woulahan and Jud Campbell) said that in order for a project to be maintained, a business plan is vital: “It must be in place as you need to garner an audience.”
Chapman suggests five business models for an online series: streamed on ad-supported networks  such as YouTube; branded entertainment such as www.easytoassemble.tv; reverse content windowing – starting on the web and ending up on television; international format sales; and subscription/‘freemium’ content, such as that available on Hulu Premium.

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