Is the new world of gaming out of touch?

Guy GadneyToday’s games are still rooted to our current value systems as virtual goods try to mimic real-world purchases. But for how much longer, wonders Guy Gadney.

In the olden days, people paid for games in the iTunes store and then played them. In this new world, the games are given away for free, with players parting with cash for new levels in the game, or ways to unlock new features.

In the old world, the financial transaction was simple and singular. In the new world we are presented with the concept of virtual goods which turn our handheld devices into gamified shopping malls.

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