Making a Murderer and the ‘evil’ in good design
In this guest post, user experience director Sam Court asks: is intent the only difference between ‘good’ and ‘evil’ design?
Unless you’ve been living under a rock, you would’ve at least heard of Netflix’s ‘Making a Murderer’ series. If you’re anything like me, you watched as your Facebook feed lit-up with reactions to the show and then, two days later, you began watching it, rabidly, yourself.
Can a legal system that we assume has been well designed, in fact, be exploited by those with evil intentions?

“The difference between good and bad cops is just ethics.” You don’t say! What’s the difference between wet and dry? Water?
Yep, water’s wet. Yay, simplistic absolutes. What an anonymous genius! Surely the point about good & evil is that design ethics are on a spectrum somewhere between the two extremes. Or maybe it’s that one designer’s definition of “good” is another’s “evil”.