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Vivid Ideas – Transform your Turf: A Story-Led Game to Co-Design Public Housing

Imagine a neighbourhood being collectively evicted. Councils have tried and failed to come up with a solution that alleviates gentrification; urban planners have given up, other authorities shun responsibility. What if the answer can be found in a simple game that can be applied to any problem? A fun game that can be downloaded and printed at home, a collaborative game that ignites the greatest power we all have: our imaginence (imagination + intelligence). Could local solutions created by friends and neighbours trigger landslide change?

In this session, we take a wicked problem around public housing communities being fractured by gentrification. Transform Your Turf is a 90-minute open-design game, drawing on storytelling and experience design. You play in 3 groups: storytellers, prototypers and 100% committee. Your goal is to find new ways that can help alleviating the emerging trend. Members of affected neighbourhoods will play with you. The output of the game is a collective narrative that explains the solution, so it can be easily explained to outsiders.

It is a world premiere and no one before has ever played this game. Inspired by 1-hour prototyping workshops, the game itself works like a handbook that guides players and can be applied to any problem. We simply replaced the facilitator with game mechanics. Nonetheless, to ensure a smooth game, experience designer Ele Jansen, participatory storyteller Jordan Bryon, and sustainability engineer Larissa Michelsen will guide you.

Test this unique experience that is designed to help neighbourhoods, friends and other communities to come together for a social night to ideate and create around shared concerns.

The session’s results are creative commons and can be used by anyone. The game itself will be released under a non-commercial share-alike creative commons license. Originally, the game’s underlying open design challenge was created by Ele Jansen and Lance Weiler, both Reboot Stories. Additional game mechanics were designed by Deepti Raavi and Purnima Iyer, Pinaka Interactive. The ‘wicked problem’ was prepared by Jordan Bryon who produces the participatory storytelling project TURF with members of Sydney’s public housing communities.

Book Tickets: http://www.vividsydney.com/events/transform-your-turf-a-story-led-game-to-co-design-public-housing/


8th June 2013 09:45 am
To 8th June 2013 12:00 pm


Museum of Contemporary Art
George Street
Sydney 2000


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