Will Pokémon GO spark a marketing renaissance in augmented reality?

Augmented reality has never quite fired for Australian marketers, despite several attempts to make it work. Mumbrella looks at whether the success of Pokemon Go will breathe new life into the technology for marketers.

If you are in possession of either a friend or an internet connection, then chances are you’ve heard about Nintendo’s new augmented reality game Pokémon GO.

Released on mobile Android and iOS in Australia, New Zealand and Japan on Wednesday, the app has taken the country and the internet by storm. Using the app, players discover virtual Pokémon in their real-world surroundings, then battle to win them.

These are not generated purely at random: geographical locations will harbour different varieties of Pokémon, enhancing the immersion experience. Water types will appear more frequently near water. Players can travel to nearby Pokémon gyms to do battle.

Indeed it’s been so popular it has raised some fears among authorities about people getting run over as they wander down the streets looking at their phones instead of where they are going, leading the Northern Territory police to issue a warning to users to be careful.

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